Liner notes from Generator.x 2.0: Beyond the Screen
There are plenty of gems here from Bruce Sterling, on how generative techniques have altered the creative process:
Imagine a three-dimensional kaleidoscope that can generate forms so complex that a coral reef looks like minimalism. In some ways that’s a mere stunt, yet it also breaks the limits of the human creative imagination. Artists have always sought inspiration from found forms in nature. Now we’ve got a huge new arsenal of unnatural, software-based found forms.
The liner notes begin with an interview of Marius Watz, curator of the Generator.x 2.0: Beyond the Screen exhibition showcasing artists working in digital fabrication (also called fabbing).
My concern in putting together Generator.x 2.0 was to show that generative systems go beyond “screensavers” and purely visual abstraction. … Ultimately, digital fabrication allows for a software-based approach to physical production, meaning that computational processes can be used in all parts of the production. It’s an ironic reversal of the last decade’s transition towards the digital, for once it’s a matter of bits becoming atoms instead of the other way around.